Post by Hematite on Jun 13, 2014 16:35:00 GMT
Path of Warding [DAC 95]
All uses of this path require that the thaumaturge paint a sigil using a point of his own blood on the affected object, specifics determined by individual power. This counts as the blood expenditure for the use of this path.
Path of Warding 1: Bar the Common Passage [DAC 95]
The portal is immune to damage while this effect persists. The only way to open the warded portal is to apply Strength equal to double the successes on this power to the warded portal.
This power may only be used on an actual portal such as a door or window. It cannot be applied to a wall or other ordinarily impassible structure.
The Glyph may be applied to either side of the portal.
If the portal is bypassed by means other than breaking it open, the Thaumaturge does not get the mental alarm.
Path of Warding 2: Glyph of Scrying [DAC 95]
This is considered a scrying effect for rituals and other effects that prevent scrying.
It does not take a mental action to establish a connection with a Scrying Glyph.
While focusing through a Scrying glyph, the Thaumaturge may not use any active powers, though the passive benefit of Auspex does apply.
Thaumaturges looking through a glyph are blind and deaf to their own surroundings.
Path of Warding 3: Runes of Power [DAC 95]
The ward suspends its power while in sudden motion, such as being swung at a person, and the damage cannot be delivered to any person who touches it involuntarily (though coercion is perfectly viable).
Unlike ordinary warding rituals, there is no automatic sense that the object in question is dangerous, though like all Path of Warding effects, a physical rune is drawn on the object.
Unlike warding rituals, the Thaumaturge cannot attune others to this ward. Only the Thaumaturge himself is immune to this effect.
Path of Warding 4: Glyph of Enlightenment [DAC 95]
Using this power counts as line of sight for all uses of Thaumaturgy paths and rituals.
In the case of obvious attacks that have a physical manifestation such as Lure of Flames of Theft of Vitae, the source of the attack appears to be the Glyph itself.
These glyphs function exactly as Glyphs of Scrying in all other respects.
Path of Warding 5: Secure the Sacred Domain [DAC 95]
This power can secure any single structure up to the size of a modern skyscraper office building.
Unless a door or window is completely destroyed, it will not open.
The ward at the exact center may be disguised or covered in any way the Thaumaturge wishes.