The Vaulderie

The Vaulderie by HST Seth
The vampires of the Sabbat take their nightly struggle seriously — so seriously that they tolerate no dissent in their ranks. From the lowliest new recruit to the most exalted Cainite, the Sabbat ensure loyalty to one another through a bloody rite known as the Vaulderie.

The Vaulderie is similar to a blood bond, though it differs in intent and function. No Sabbat would ever voluntarily succumb to a blood bond, reasoning that such bonds are the tools the elders use to enslave their childer. Rather, the Sabbat swear the Vaulderie to each other, bonding themselves to the pack instead of an individual, and, thus, to the Sabbat’s greater cause.

Those who are ignorant of the Vaulderie’s finer details believe it to be a simple commingling of vampire vitae in a vessel and the subsequent drinking of it. In truth, the matter is far more mystical. To start the ritual, the priest takes a tool used specifically for the Vaulderie and nothing else and cuts her wrist. The ritual cutting tool could be a small knife, silver straight razor, or awl. To impart more gravity to the rite, many packs use elaborate ritual bloodletters decorated with engraved swirls, spirals, or blood droplets. The priest then bleeds into a vessel and passes the cutting device to each Sabbat member present, who pierces his own flesh and bleeds into the chalice. The vessel is then passed around the pack until everyone has poured their blood in, before the priest recites an incantation over it, consecrating it as a terrible sacrament before every member of the pack draws a draught.

Vaulderies take place at any time — before assaults, during important Sabbat gatherings, at the initiation or Creation Rites of new members, and almost infallibly at pack gatherings. This rite is perhaps the foundation of the Sect, and it is afforded the most reverent status.

The result of this rite is known as a Vinculum, or blood-tie. These ties connect each member of the pack to one another, engendering a mutual loyalty in addition to bolstering pack morale. Because of the mystical nature of the Vaulderie, however, Vinculi are imperfect — what one pack member feels toward another one night may pale in comparison to what he feels toward her the next. Vinculum ratings may change every time the rite is observed.

Without the Vaulderie, the Sabbat would probably collapse under its own weight and dogma — the chaos and anarchy that follows the Sect would erode what little organization it has without the loyalty and sympathy created by the rite. Those who refuse the Vaulderie or oppose it are not viewed favorably by other Sabbat. Vampires who refuse to partake of the Vaulderie at least monthly suffer ostracism from the pack at best — and may be destroyed outright at worst. The first time a character observes the Vaulderie (or during creation of a Sabbat character), roll a die for each character whose vitae is part of the rite. That number reflects the Vinculum the character feels toward the individual whose blood she ingested; see the chart for effects generated by individual Vinculi. Every time a new member participates in the Vaulderie, each player should roll a die and record the score for her Vinculum rating toward that character.

Afterwards, each time the pack partakes of the Vaulderie, each player should roll one die for each of her Vinculi. If the result is higher than the Vinculum score, increase that Vinculum score by one (to a maximum of 10). If the result is a 1, lower the Vinculum score by one (to a minimum of 1).

It bears mention that, like the emotions engendered by blood bonds, these feelings are artificial, as they are created through ingestion of blood. It is quite possible for a character to utterly hate someone for whom she would risk her unlife, just as it is possible to have immense love for someone who has little in the way of Vinculum. Players are encouraged to explore the full range of these complexities in their packs through roleplaying.”

At times, a character may be at odds with herself over how to react to a given situation because of Vinculi she possesses toward another vampire. In cases such as these, the player may roleplay through the situation, behaving as a character at odds with herself who can be swayed by the usual means of persuasion. If action is called for immediately, the player may simply test twice. If she tests up twice, she may do as she pleases. (As will be noted later, this system is merely a tool for resolving IC indecision so everyone can get on with roleplay. You could flip a coin for all we care.)

Such is the nature of the Damned and the Vinculum — a character who knows better may sometimes be forced into an obviously bad course of action by following her emotions.

The Vaulderie by HST Seth

Rolling the Vaulderie


Like most things in the Sabbat, performing the Vaulderie takes up downtime actions. Due to the nature of the time consumption of the Vaulderie, the rolls are always performed outside of game by the STs.

When you Vaulderie, you email the Sabbat Storytellers the people you are performing the Vaulderie with, along with your current Vinculum score to them (Keep this up-to-date in your Surveys) . This is a personal email and you needn't divulge these numbers to your packmates. The Sts will roll your Vaulderie and return to you the results.

The Vaulderie by HST Seth

Eroding Blood Bonds


The Vaulderie can also corrode existing blood bonds. Multiple draughts of the Vaulderie may be required, but sooner or later, the pack‘s blood will overcome all but the most potent of vampiric vitae. A vampire wishing to break a blood bond via Vaulderie must have no more than one blood point in his blood pool, and must ingest six points of Vaulderie vitae. At that point, the old blood bond fades rapidly, replaced almost as quickly by Vinculi toward those whose blood composed the Vaulderie. On the other hand, a vampire attempting to replace Vinculi with a new blood bond is in for a disappointment — unless her blood is powerfully potent, Vinculi may not be so easily erased.

The Vaulderie by HST Seth

Vinculum and Death


It is not unknown for a vampire to sense the moment that a blood-tie is suddenly and violently severed, as it might say, by the death of her pack member. This is a Perception + Awareness roll made at Difficulty 16 – the rating of the severed Vinculum. Success means that the vampire is aware that the blood-tie is broken. This usually counts as receiving word of death, thus risking sympathetic frenzy (see Vinculum and Frenzy in the Frenzy in the Sabbat section).

The Vaulderie by HST Seth

Vinculum Ratings


Vinculum ratings decay at the rate of one point per month. For ease of bookkeeping, this decay will be tallied on the 1st of every month. For this reason, most packs hold a Vaulderie at least once a month. A vampire’s Vinculum does not decay while he is in torpor.

Vinculum Table


Rating

Effect

10

You will readily give your life — or take the life of another — for the individual.

9

You will do practically anything for him, including putting yourself in great danger.

8

You will gladly offer resources or influential assistance to the individual.

7

You may put yourself at moderate risk of harm for the individual and, depending on your code of ethics, may kill for him.

6

You feel strongly for the individual and help him even if it inconveniences you. You will gladly fight for the individual.

5

You respect the individual and help him out so long as it’s no huge risk or bother.

4

You will aid the individual as long as it doesn’t involve risk or anything out of your way.

3

You are loyal to the individual as long as that loyalty doesn’t interfere with your own designs.

2

You have a minor sense of kinship toward the individual, but you’re not going to go out of your way to help him unless something is in it for you.

1

"Meh." This isn’t necessarily hostility, but you don’t care about this person on a Vinculum level, though you may on a personal level.


An Important Note: It is worth mentioning that at no point does the Vaulderie enforce an effect like the Blood Bond. The Vaulderie will never force your character’s actions. There is no element of servitude inherent in Vinculum, though your character may certainly interpret his blood-ties that way if you wish. For example, a vampire with Vinculum 10 to another might feel like a protective older brother ready to kill or die to protect his baby sister, and might be receptive to requests, but he is emphatically not her slave or even her servant. Still, when it’s really important to her, you bet he’ll be there with everything he has.

The Storytellers will never ask you to roll your Vinculum as suggested in the book. At most they might remind players that Vinculum is a thing that probably should affect their actions.


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