Post by Hematite on Jul 4, 2014 13:15:35 GMT
Kai
This discipline is the unique province of the bizarre Bushi bloodline. Emerald Coven Chronicles recognizes the existence of both the Bushi and Gaki bloodlines as well as the Kindred of the East setting. Eastern Cainites do exist, and are almost constantly at odds with the Qincunx and other Kuei-Jin Courts.
The Bushi see this discipline as innately tied into their honour and are thus extremely unlikely to teach it to outsiders. However, it is a discipline like any other and may be learned as normal (or possibly acquired through diablerie).
Kai 1: Inner Focus [DAVa 122]
This power allows a Bushi who is either about to Frenzy or currently Frenzying to spend 2 blood points to completely negate the frenzy.
This power may only be used when the Frenzy would go against either a direct order from the Bushi’s master, or violate a tenet of the Bushi’s Path or (more often) Code of Honour.
Use of this power is considered a violation of any Instinct Path with a sin of “Failing to ride the wave of a frenzy.”
Kai 2: Focused Strike [DAVa 123]
The Bushi may spend this blood over a number of turns. However the blood must be spent continuously, and the strike made on the turn the final desired blood point is spent. If the Bushi misses a turn of spending blood to this power, all spent blood is wasted.
This power can only be used through a Brawl Strike. It cannot benefit any other maneuver other than the standard strike and cannot be used even with natural weaponry such as claws or Vicissitude modified weaponry.
This power affects only one attempted strike. If the strike misses, all spent blood is wasted.
Kai 3: Honorable Elixir [DAVa 123]
This power binds the drinker to the sins of the Path of Honorable Accord in addition to any tenets and sins of the drinker’s own Path. The drinker is treated as having a rating in the Path of Honorable Accord equal to the number of Willpower spent when creating the Potion. He will suffer any associated Degeneration rolls associated with the Path of Honorable Accord while under the effects of the Potion as well as those for his own Path, though he will lose Path Rating from his own path, and not from the phantom Path of Honorable Accord.
If a drinker drinks this potion for a third time (this must be done on three separate nights just as if forming a blood bond), the effects of the third potion become permanent, binding the drinker to the Path of Honorable Accord in addition to his current Path permanently.
Drinking the potion bestows a blood bond as normal.
This potion loses all effect if diluted through the effects of the Vaulderie.
The permanent effect of drinking this potion lasts only as long as the blood bond does. If the blood bond is broken or is allowed to decay, the effects of the potion fade with it. However, from then on, the permanent effect will return if the subject becomes fully blood bound with the potion again.
Being under the effect of the potion can greatly increase one’s success in converting to the Path of Honorable Accord. The drinker gains a number of bonus dice on the Catharsis roll equal to his phantom Path Rating from the potion. This only applies if the drinker is under the effects at the time he makes the Catharsis roll.
If the drinker is already on the Path of Honorable Accord at a rating equal to or greater than the invested Willpower, his honor is greatly bolstered. He gains the effects of the Code of Honor merit for the tenets and sins of his Path. However, this carries the downside of doubly enforcing his honor, increasing the difficulty of all Degeneration rolls by 2.
The Bushi is unaffected by his own potions.
Kai 4: Shield From Fire [DAVa 123]
This power may be activated reflexively by spending a blood point, rendering the Bushi immune to all fire, natural and mystical for a full turn.
This has no effect on powers that are not truly fire (such as Flames of the Inferno or Conflagration) but does affect mystically created fire such as Lure of Flames.
This power in no way protects the Bushi’s clothes or equipment from the flames.
This power grants immunity both to the damage and Rotschreck from fire.
This power creates a glowing red aura around the Bushi that appears to absorb the flames, visible to all. This power is an obvious breach of the Masquerade.
Kai 5: Daimyo’s Law [DAVa 123]
The difficulty of the Manipulation + Leadership roll is the subject’s Current Willpower.
This power causes the subject to lose a Permanent Willpower at the end of each week that they do not make significant effort towards fulfilling the command. What constitutes significant effort is at the Storyteller’s discretion, though warning should be given to the subject if the Storyteller feels that the effort made thus far is not significant enough.
Other than the coercion of losing Permanent Willpower, this power does not carry any direct compulsion effect.
Should the subject take any actions intended to subvert or sabotage the command, he will immediately lose a Permanent Willpower. This is in addition to the Permanent Willpower lost through inaction.
Significant effort must be made in earnest, genuinely attempting to fulfill the command. Any ulterior motives or attempts to subvert the command count as subversion and will cause the subject to lose a Permanent Willpower.
Should the subject lose his last Permanent Willpower to this effect, he will become a drooling vegetable, unable to take any action of his own will ever again. He will not recover, save by extraordinary supernatural means.
The command may be anything other than a command of something that is actually impossible for the subject to complete or a directly suicidal command.
Because the subject does not need to actually complete the command, only make earnest effort towards it each week, open ended commands are perfectly viable. There is a tale of a Kuei-Jin Running Monkey who was targeted with this power and given the command to bring about the fall of the Quincunx. That was 300 years ago, and the traitor is now a Mandarin in good standing, and still working to follow his command.
Should the command become impossible to complete through no action or influence of the subject himself, the effect breaks.
Should the command ever be successfully completed, the effect breaks.