Post by Hematite on Jul 4, 2014 13:16:23 GMT
Kineticism
This is one of the best known Inceptor disciplines, and perhaps the reason that those other than Inceptors themselves know of the possibility. It’s creator, the Independent Caitiff Mark Hunter of Los Angeles, made it known that he had created his own discipline and after that shocked a great deal of the world by offering it to high bidders. After several attempts on his life, Mark fled to take Asylum in Cairo in Mukhtar Bey’s safe domain for Caitiff, one step ahead of a blood hunt for diablerie, which is supposedly what allowed him to create the 5th level of his discipline. However before he had managed this, he spread the arts of Kineticism to several key figures. As such this discipline is now known, but quite rare in all 3 sects.
All of the powers of this discipline are considered physical actions and thus can be activated in Celerity rounds.
Kineticism 1: Dampening [WoDO 37]
The roll to activate this power is Stamina + Athletics to convert to V20 mechanics.
This power may be aborted to as a defensive action. If the character splits his action or uses Celerity, he may both dodge and make use of this power.
The roll benefits from Fortitude as normal.
Kineticism 2: Redirect [WoDO 37]
The roll to activate this power is Stamina + Athletics to convert to V20 mechanics.
This power may be aborted to as a defensive action.
This power does not require any special degree of concentration that prevents additional actions, though the player must split his dice pools as normal if he wishes additional actions.
In fact it requires 6 successes, not 5 to redirect a projectile back to its source (30 degrees x 6 successes = 180 degrees. 5 successes would be 150 degrees).
The Wits + Firearms roll is only required if attempting to redirect the projectile at a target other than its source. If returning it to its source, it hits with the same successes as the original attack.
This power may affect any projectile, though affecting bullets requires that the user have at least one dot of Auspex to perceive the projectile.
This may only affect physical projectiles, not mystical attacks.
Kineticism 3: Vengeful Strike [WoDO 38]
This power does not take an action to activate. The damage is absorbed by spending a blood point reflexively when struck, and the extra damage is added alongside a later physical attack.
The extra damage can add to any Brawl or Melee Strike maneuver using any natural or manufactured weapon.
The damage absorbed and added to a future attack is equal to the total damage successes scored by the attacker, not the damage actually suffered by the user.
As this power is about redirecting force, the type of damage of the channeled attack does not change, only the force behind it. So if the user absorbs damage from a Gangrel’s claw attack, then channels it through his own sword strike, the extra damage matches that of the user’s attack, in this case Lethal.
If the user does not use the extra dice in an attack before the end of his next turn, the energy is lost.
Adding the extra energy to an attack must be declared before the attack roll is made. If the attack misses, the extra energy is lost.
Kineticism 4: Discharge [WoDO 38]
This power is activated as part of the action to attack. It does not take its own action to activate.
This can apply only to physical attacks, not mystical ones.
Kineticism 5: Kinetic Shield [WoDO 39]
The barrier is static and stationary once created, and lasts until it is destroyed or until the end of the scene.
The user can create multiple barriers as desired through multiple activations of the power.
Spending successes to increase the barrier’s size grants 3 feet per success. These may be divided as desired between height and width.
The user may not reinforce an existing barrier. However he can stack multiple barriers one behind the other.
The barrier is impenetrable without smashing through it from either side. This prevents movement and strikes by the user as well as anyone trying to get to him.
The user may establish a barrier anywhere within 5 yards of himself.