Post by HST Seth on Dec 5, 2013 13:54:14 GMT
Acquisition: Character creation or by story only.
Maintenance: 1 downtime action per month.
Special: Each retainer is purchased on its own rating of 1-5 depending on its power level. A 1 dot retainer is assumed to be an ordinary mortal. For each additional dot spent in a Retainer, that Retainer gains an additional 10 Freebie points. Retainer dots may also be spent to give it supernatural advantages. 1 extra dot may be spent to make a retainer into a minor supernatural such as a Ghoul or Sorcerer (Only 2 starting dots in Numina). 4 extra dots may be spent to make a Retainer a major supernatural such as a Vampire or Werewolf. In general, merits and flaws with rarity point costs will not be accepted on npc retainers, although exceptions may be made.
Retainers are always considered to be loyal to their master as a baseline, though neglect or mistreatment may change this.
Character sheets for Retainers acquired in game are not made by the player. The Storytellers will provide the player with a character sheet for the newly acquired Retainer as well as informing him how many points it is worth when he acquires it.
A player may spend his own experience points to enhance his Retainers as he wishes.
Animal Ghouls
Animals require a negligible amount of your vitae's power to maintain, and are represented in item cards. They can only have physical or instinctual disciplines that they manifest.
Feeding Your Ghouls
Each ghoul you keep, animal or otherwise, costs you a blood a month to maintain. Every month you lose blood equal to your ghouls, and you must make that up through extra feeding actions. Each time they would spend vitae in your defense, they must be given vitae from your pool. In order to keep paperwork simple, we assume you keep your ghouls fully fed. In example: if Timmy the ghoul blows for his potence, you will give us blood as if Timmy spent it.