Sabbat Status



Emerald Coven Chronicles uses a modified version of the MET Sabbat Status system as presented in the MET Sabbat Guide, rather than the tabletop rules from Guide to the Sabbat or V20. This system designed for LARP creates a more dynamic IC system with regards to status and allows for status traits to really mean something.

For Status, each point taken in the background is considered to be a point of Reputational Status and is linked with an adjective trait representing something you are known for. Some examples are given below, though any adjective that does not have another specific meaning such as a trait awarded for specific positions is acceptable. There are additional Status traits awarded based on membership in the Sabbat as well as other conditions such as being on an approved Path or holding Court positions these additional traits are not considered personal status and do not count towards the cap. A character may have a maximum of 5 Reputational Status traits at any given time.

The first Status that must be gained by any Sabbat member is Initiated. This is equivalent to the Camarilla’s Acknowledged. An Initiated Sabbat member is someone who has gone through the Creation Rites and is considered True Sabbat (as opposed to a Shovelhead) and is protected by Sabbat Law and the Code of Milan. This status is granted by the Pack Priest (or possibly higher clergy position) who oversaw the Creation Rites. All starting characters in Emerald Coven Chronicles are assumed to be Initiated unless they wish not to be as part of their characters. The Initiated Status trait may not be loaned, nor may it be stripped except by the Priest who granted it, or by another Clergy member of Bishop rank or higher.

Status traits may be loaned to another person or a specific course of action. This represents backing that person or action by literally putting your name behind it. Once status has been loaned to a person, he may treat that loaned status as his own in all respects save that the actual owner may recall it at any time prior to that Status being lost. A character may loan a maximum of one status to each individual, but may loan them indefinitely. A character may loan as many status traits as he wishes to a given course of action in support, but beware that if that course fails, some or all of those status traits loaned to support it will likely be lost.

Beyond Initiated, Sabbat Status is divided into 4 different categories: Reputational, Accomplishment, Positional, and Negative. Each of these types of Status are explained below. When considering a Sabbat member’s Status, the total of all types of status is considered. For example, a Ventrue Antitribu Ductus with 3 Reputational Status, 2 Accomplishment Status and 1 Positional Status (Feared for Ductus) + Initiated would say that he has 7 Status.

New Merit!: Acolyte (1-3 pts) - This merit is to reflect that you have been taught Sabbat Ritae in your background. 1 point means you have learned 3 of the Auctoritus Ritae; this usually includes Creation Rites, the Vaulderie, and one other. 2 points means you know all of the Auctoritus Ritae. 3 points means you know all the Auctoritus Ritae, Ignoblis Ritae, and have perhaps created 1 or 2 of your own for your pack. In game you can be taught Ritae for free--this merit represents having known them in your backstory.

Sabbat Status by HST Seth

Reputational



Reputational Status functions much like Camarilla Personal Status. Each point of Status is linked with a specific adjective and given for a specific reason. A character may have a maximum of 5 points of Reputational Status. Reputational Status may be bought at Character Creation by purchasing dots in the Status background as normal. Some example traits are given below with usual examples of when they might be awarded, though these are not a finite list:

Adept: Awarded to a character that is extremely proficient at a skill or ability. Normally the skill would follow the Trait in the listing, for example Adept at Ritae, or Adept at Finances. Note that this is an in-character statement of how adept a character is, and does not necessarily correspond to how many levels of the ability the character has.

Dedicated: There is some cause that others view you as being determined to uphold or protect. This could be a tangible such as the bishop of your city or intangible idea, like the loyalist movement.

Favored: Given by a Cardinal or The Regent, to their choice agents. Anyone who punishes or destroys a Favored member of the Sabbat faces automatic monomacy, unless they have a very good reason.

Feared: Others fear you it's that simple.

Loyal: A Cainite who is viewed as uncompromising in their loyalty to the sect or the Pack (depending on who grants it) often given to infiltrators after their return.

Militant: The vampire is known for their combative ability and willingness to use it.

Ominous: A Vampire who has a reputation for being very feared and respected. Members of the Black Hand often hold this Trait in addition to their positional Status.

Protected: Granted by a Bishop (or higher member of the clergy) or an individual with eight or more Status. Once granted it can only be removed by that individual. Giving this Status Trait is akin to saying, "I will hurt anyone who hurts this person; I will kill anyone who kills this person." If the individual who granted this Trait is killed or loses his position in the Clergy, this Trait is lost.

Recognized: Usually granted at large holiday when one individual stands out beyond the rest in the crowd.

Relentless: A Cainite with this Trait is viewed as willing to succeed at all costs. In general individuals with this Trait already have the Feared and Proven Status Traits.

Respected: A Vampire who has won the respect of packmates and others through non-physical means.

Proven: A Sabbat who has earned the respect of their Pack and/or the Sabbat time and time again.

Founder: One of the founding members of the Sabbat (Elder only).

A character may gain or lose Reputational status by another person gathering a number of Status traits equal to double the character’s current or desired status level (whichever is higher). That person then burns one of his own status traits (or one of the loaned ones) to grant or strip the target of status. Unlike with Camarilla Acknowledgment, this method cannot be used to strip Initiated, nor can it be used to grant or strip Accomplishment or Positional Status. Status may also be granted or stripped by high ranking members of the Clergy. For which positions may grant or strip status, see the Sabbat Positions section below.

Sabbat Status by HST Seth

Accomplishment Status


Accomplishment Status traits are specific traits earned for specific reasons. There is no maximum to the number of Accomplishment Status traits that may be earned. A complete list of recognized Accomplishment traits is listed below. In order for a new Accomplishment Status to be recognized by the Sabbat, a petition for that Trait to be added to the rolls must be considered by the Consistory and approved by the Regent. Accomplishment Status Traits cannot be stripped unless proof is brought that they were earned under false pretenses, or if the conditions they were earned under are no longer true (such as the Undefeated trait). Unless stated otherwise, Accomplishment Status traits may be granted by any member of the Clergy of the rank of Pack Priest or higher, which is a mark of that individual vouching that the conditions of the Accomplishment Trait were met.

Accomplishment Status traits are story based and thus do not require points to be spent on them. There is a section on the required surveys that details any Accomplishment Status traits a Character wishes to have earned before entering play. All Accomplishment Traits earned before entering play must be approved by the Storytellers.

Battle Scarred: The Vampire was Wounded or Incapacitated fighting enemies of the Sect.

Blessed: The vampire has successfully adopted a Sabbat-approved Path of Enlightenment. This trait can only be removed if the vampire falls from his path, either converting to a Heretical Path of Enlightenment or falling to Wassail. For a list of Sabbat-approved Paths of Enlightenment, see the Inhuman Morality page.

Blooded: The vampire killed another Vampire in fair combat. Monomacy counts for this.

Charred: The vampire survived, one of the great threats having survived in the sun or fire when called to do so by the sect. (Fire dancing, and sun dancing don’t count, this is daylight operations, or arsons for the sects ends).

Devoted: The vampire has reached a rating of 5 or higher on a Sabbat-approved Path of Enlightenment. This is usually verified by a priest sensing the Bearing of the individual (for system see the Inhuman Morality page). This trait may only be removed if the vampire falls below 5 on his Path.

Enlightened: The vampire has reached a rating of 7 or higher on a Sabbat-approved Path of Enlightenment. This is usually verified by a priest sensing the Bearing of the individual (for system see the Inhuman Morality page). This trait may only be removed if the vampire falls below 7 on his Path.

Enriched: The vampire has decreased his generation by means of diablerie on an enemy of the Sabbat.

Fortified: The vampire committed diablerie in accordance with sect practice but only gained if the victim was either a sect defector, or a position holder of the enemy sect. A decrease in generation is not required for this Accomplishment.

Gifted: A vampire with knowledge of a form of blood magic. This includes Thaumaturgy, Necromancy, Koldunic Sorcery, Abyss Mysticism, Dur-An-Ki, and Wanga. Other forms of blood magic may be considered, but thus far these are the only ones to be known and presented. Dark Thaumaturgy is a crime likely to get a practitioner killed by the Inquisition and not worthy of an Accomplishment status. This status may only be granted by a recognized Priest of the Inquisition.

Glorified: Each Festivo dello Estinto the Cardinal of a region runs a game of instinct that allows for multiple Pack participation. Each member of the winning Pack receives the Glorified Status Trait until the next year and the next "great game of instinct".

Hunted: A Vampire who is blood hunted (by the Camarilla) in at least one Camarilla domain.

Infamous: A Vampire who is blood hunted (by the Camarilla) in four or more Camarilla domains.

Martial: The members of the winning Pack in a War Party receive this Status Trait. This Trait is automatically lost at the next War Party, Grand Ball or Festival of the Dead.

Nefarious: A vampire who is on the Red List.

Priest-Confessor: A vampire who has successfully guided another Cainite onto a Sabbat-approved Path of Enlightenment. This status may only be stripped if the guided Cainite falls from their Path.

Progenitor: A vampire who has successfully sired a childe who has since gone through the Creation Rites and been accepted as True Sabbat.

Sanctified: The vampire has reached a rating of 9 or higher on a Sabbat-approved Path of Enlightenment. This is usually verified by a priest sensing the Bearing of the individual (for system see the Inhuman Morality page). This trait may only be removed if the vampire falls below 9 on his Path.

Undefeated: The vampire has never lost (count the last five) a fair fight or monomacy. Facing overwhelming odds that force flight doesn't invalidate this Status. (Once you lose though you automatically lose this Status Trait).

Sabbat Status by HST Seth

Positional Status traits are gained upon attaining an official position within the Sabbat. These traits are linked to the position in question and cannot be stripped while the position is held, though they can be loaned, which represents putting the full weight of the position behind something. Upon losing that position, all associated positional traits are immediately lost.

Below is a list of the Positional status traits associated with each position in the Sabbat. A fuller description of each position is presented in the Positions section below the Status section.

Abbot: Loyal

Pack Priest: Devout

Ductus: Feared

Templar: Respected and Ominous

Bishop: Feared and Proven

Archbishop: Feared, Proven, and Relentless

Priscus: Confirmed, Feared, and Infamous

Consistory: Apostle in addition to Status from base position

Regent: Feared, Proven, Relentless, Ominous, and Supreme

Faction Leader: Feared and Respected

Black Hand Member: Chosen

Black Hand Seraphim: Branded, Chosen, Enforced, Engaged, and Feared

Inquisition Member: Purifier

High Inquisitor: Confirmed, Feared, and Ominous

Grand Inquisitor: Confirmed, Feared, Ominous, Holy, and Infallible

Loyalist Faction Member: Firebrand

Moderates Faction Member: Bolshevik

Status Quo Faction Member: Architect

Ultra-Conservative Faction Member: Soldier

Pander Faction Member: Fanatic

Order of St. Blaise Faction Member: Preacher

Children of the Dracon Faction Member: Devil

Sabbat Status by HST Seth

Negative Status


Negative Status traits are given in place of stripping status for some fault or failing. Negative Status subtracts from the character’s total when determining one’s total Status. Negative Status traits cannot be loaned. Gaining and losing Negative Status traits is done in the same manner as Reputational Traits.

Negative Status Traits may be taken at character creation as Flaws worth one point per negative trait.

Some example traits are given below with usual examples of when they might be awarded, though these are not a finite list:

Dangerous: This Trait goes to vampires who endanger packmates for stupid reasons, particularly while on a hunt or other Ritus-related mission. Most Packs only give it to those who do things like shooting packmates or standing around to argue with flamethrower-wielding soldiers; strict Packs give it simply for creating a risky situation.

Ignorant: The vampire cannot remember some essential tenet of the Sabbat as explained to her time and time again. Most often this Trait goes to a vampire who says something like "Well, maybe some of the Antediluvians are okay."

Shovelhead: Any “member” of the Sabbat who has not yet undergone the Creation Rites and thus not earned the Initiated Status. This trait can only be removed and is automatically done so when the vampire earns the Initiated Status.

Slow: This Trait goes to any vampire who gets overtaken by humans, whether in pursuit on foot, by vehicles or some more exotic means of travel.

Untrustworthy: The vampire failed in the performance of some key duty of her position. This may go to a Priest who "botches" a Ritus or an Abbot who fails to maintain the security of the Pack's haven. But it may also go to some other leader for an explicit violation of his duties

Vain (aka Cocky, Full of Himself, etc): The vampire claims mastery of some field she goes on to fail publicly at, preferably in an impressive or even physically dangerous way. This Trait commemorates acts of unsuccessful hubris.

Sabbat Clergy and Hierarchy by HST Seth

Clergy Positions and Hierarchy


The Sabbat has a number of various positions in a rough hierarchy ranging from positions in individual packs all the way up to the Regent who rules the Sabbat as a whole. The hierarchy as a whole is known as the Clergy. A description of each Clergy position with their duties and perks is explained below:

Abbot
The Abbot is the caretaker of the Pack's communal haven and the individual who ensure the Pack has a steady food source. This is a Pack Position and does not prevent you from holding other positions within the sect. The Abbot is appointed by the Pack’s Ductus.

Pack Priest
The Pack Priest is the Pack’s spiritual guide and shepherd. While there may be other Priests in the Pack to assist them it is their task to lead the Ritae, and chart the spiritual progression of their Pack mates. In addition, the Pack Priest often acts as intermediary between the Pack and the members of the Sabbat Clergy. The Pack Priest is appointed by the Pack’s Ductus.

It is the Pack Priest’s responsibility to officiate all of the Ritae for his pack. He may have assistants and may allow others to do so, but he is the master of Ritae. The Pack Priest is also responsible for the spiritual growth of his pack. It is his responsibility to monitor his Pack Members’ Path ratings and watch for warning signs that they are slipping.

Ductus
The Ductus is the Pack’s leader. Depending on the Pack this individual may be the strongest or the most charismatic person in the Pack. But when push comes to shove the Ductus is the one considered to have authority over the Pack, and in matters of extreme importance the individual is who is "more equal" then everyone else.

The Ductus has the right to grant and strip Reputational Status from members of his own pack at will, though too many changes in Status in a short time will draw the eye of his superiors. The Ductus is also responsible for appointing all other pack positions such as Priest and Abbot as well as any other unofficial positions unique to the pack.

The Ductus is chosen by the pack. This choosing may take many forms from democratic vote to a last man standing combat to sheer force of will.

Templar
Templars are the aides, lackeys, and strong arms of the Sabbat Clergy. There are some Bishops, who prefer their Templars to be called Paladins, and while there is no rule against this, it is best that such a Templar not flaunt the title lest a Cardinal's Paladin take notice. Templars can fill any role from bodyguard to bloodhound to seneschal as needed by the Cleric who appointed them.

Templars are appointed by any Cleric of the rank of Bishop or higher. The Templar is thereafter the personal servant and representative of the Cleric they serve. They are assumed to have the Cleric’s support in their actions and to speak with the Cleric’s voice in all things.

Templars may skirt the usual system of Sabbat justice, disobeying orders from any Cleric of lower rank than their Patron as long as they are acting in the line of duty. This only works if the Patron speaks for the Templar. Templars may not grant or remove Status for their position.

Paladin
These are the elite Templars of the Cardinals. By tradition for each Cardinal there is a table of 12 Paladins, one for each of Charlemagne's paladins or each of the apostles depending on whom you ask. These individuals tend to be quite old, and view a mark of dishonor on one paladin a mark on them all. Because of this they tend to be very protective of the title and do not look highly on Templars who would call themselves Paladins lest they soil the title for them all. As they are the elite of a cardinal's Templars, it is possible that a cardinal will have regular Templars as well.

Functionally a Paladin is the same as a Templar, save that they can only be appointed by a Cardinal or Cleric of higher rank.

Bishop
The Bishops are the local leaders of the Sabbat. Often being responsible for a medium sized metropolitan area. It is possible that a city will have no archbishop and several bishops, or even an Archbishop and several assisting Bishops. Unless directly serving an Archbishop the Bishops answer directly to the Cardinals. Like other members of the Sabbat clergy, Bishop will delegate responsibilities to Templars, Ducti, Priests, and chosen war leaders. But delegating too much power could be taken as a sign of weakness and thus the Bishop must be cautious. To become a Bishop you must be appointed by your area’s Archbishop or in the case of no Archbishop for your area, the Cardinal of your area instead must give approval.

A Bishop may freely grant or strip Reputational Status to any member of his Domain, though too many changes in Status in a short time will draw the eye of his superiors. Within his domain his word is considered law unless contradicted by a higher-ranking Cleric.

A Bishop may appoint Templars as well as other unofficial city positions. A Bishop may also set the terms on which nomadic packs and lone Sabbat are permitted to enter their Domain (usually participation in some Ritus or another).

A Bishop may strip a member of his Domain of the position of True Sabbat, effectively removing their position in the Sect. This is done only for severe violations of Sabbat Law or the Code of Milan. This cannot be used on anyone of higher position in the Clergy. Every use of this power will likely draw scrutiny from one’s superiors, as it is very seldom done. In extreme cases, a Bishop may also declare the Wild Hunt.

As a higher position in the Clergy, a Bishop may perform and lead any Ritae he wishes. For important Ritae within his Domain, it is expected of the Bishop to perform this task, though he may name a surrogate if he wishes. A Bishop may also serve as a Priest, granting or stripping Accomplishment status as he wishes to members of his Domain, under the strictures of each trait.

Archbishop
Where the Bishops rule of metropolitan area, Archbishops rule over an entire city and it's outlying suburbs, at least that is the idea. In practice Archbishops can control much larger areas (entire counties or tri-county areas) or a large section of the true metropolises of the world. While rarely does it happen that an individual becomes an Archbishop without first being a Bishop, those rare few who do will surely feel the social pressure to be trained as a member of the Priesthood. Archbishops will often delegate some responsibilities to Bishops, Templars, Ducti, Priests, and chosen war leaders. But delegating too much power could be taken as a sign of weakness. An Archbishop can only be appointed by the area’s Cardinal.

An Archbishop functions exactly as a Bishop with the same powers and responsibilities as a Bishop, save over a larger area. Additionally Archbishops may appoint Bishops as well as countermand any order of a Bishop or lower-ranking Cleric in their Domain.

Priscus

Prisci are the advisors to the regent, cardinals, archbishops, and councils of bishops (and occasionally others). Generally these individuals hold vast power, in the form of physical prowess, mental acumen, or favors owed. They will at times act on their own, but in general they act as advisors for younger Cainites. Pricsi may only be appointed by vote of the Consistory with the approval of the Regent.

When a Priscus is chosen, he is assigned a charge to watch over and advise. This charge may be any Cleric from a Bishop to a Cardinal. The most vaunted of the Prisci sit on the Consistory and advise the Regent. The Cleric the Priscus is assigned to has no say in this matter. A Cleric who does not listen to the advice of a Priscus will soon find problems higher in the Clergy.

A Priscus may ignore any order given by any Cleric of lower rank than a member of the Consistory without repercussion. To do so however is likely to make scandal and enemies. A lower-ranking Cleric whose order the Priscus has flouted may petition the Consistory for judgment on the actions of a Priscus.

A Priscus may freely grant or strip Reputational Status to any member of the Sabbat, though too many changes in Status in a short time will draw the eye of his superiors. Within his domain his word is considered law unless contradicted by a higher-ranking Cleric.

A Priscus may appoint Templars.

As a higher position in the Clergy, a Priscus may perform and lead any Ritae he wishes. A Priscus may also serve as a Priest, granting or stripping Accomplishment status as he wishes, under the strictures of each trait.

A Priscus may strip any Sabbat member of the position of True Sabbat, effectively removing their position in the Sect. This is done only for severe violations of Sabbat Law or the Code of Milan. This cannot be used on anyone of higher position in the Clergy. Every use of this power will likely draw scrutiny from one’s superiors, as it is very seldom done. In extreme cases, a Priscus may also declare the Wild Hunt.

A Priscus may blacklist any member of the Sabbat, preventing them from advancing within the Clergy. This may only be undone by petitioning the Consistory.

Cardinal

What Archbishops do for cities, Cardinals do for whole states or even countries. They bear personal responsibility for the crusades in their jurisdiction. But even with their great power they must delegate some of the authority to the Bishops and Archbishops; after all it is a big job organizing a war for the souls of the Cainite race. These individuals will rarely come to power with rising through the ranks of the Clergy, and should such a thing ever happen such an individual would ritually be promoted through the ranks of the Clergy before taking the position of Cardinal.

A Cardinal’s word is law in their territory. They may set universal policy spanning many cities and affecting the lives of Cainites across vast regions. The only check on their power is the Consistory. It is the responsibility of the Cardinals to enforce all laws and decrees passed by the Consistory.

A Cardinal retains all powers, privileges and responsibilities of an Archbishop, but over a larger territory.

In addition to Templars, a Cardinal may appoint 12 Paladins to serve as his elite agents.

A Cardinal may countermand any decision made by a lower-ranking Cleric in his Domain.

A Cardinal may blacklist any member of his Domain, preventing them from advancing within the Clergy. This may only be undone by petitioning the Consistory.

Consistory

The Sabbat Consistory is made up of the select Prisci, Cardinals, the Regent of the Sabbat, and the Seraphim of the Black Hand. It is the job of the Consistory to appoint a new Regent, decide Sabbat policy and laws. Being a member of the Consistory is in addition to whatever other position you may have. Thus one can be a regular Priscus or a Priscus who is also a member of the Consistory.

The Consistory sets the laws of the Sabbat which must be ratified by the Regent. This includes making addendums to the Code of Milan which must pass a unanimous vote of the Consistory. They also act as the advisory body to the Regent.

The Consistory is composed of all of the sect's Cardinals, as well as the heads of each of the recognized factions, select Prisci, and the Four Seraphs of the Black Hand. The only way to gain a seat on the Consistory is to become a Cardinal, become the head of a recognized faction, or be approved to join the Consistory by a 2/3 vote of current members.

The power of the Consistory is virtually limitless, checked only by the will of the Regent.

The Consistory holds the sacred duty of selecting a new Regent if the current Regent is killed, deposed or resigns. They usually select the new Regent from among their own ranks, in a very similar system to the selection of the new Pope.

The Consistory may depose the Regent by unanimous vote, stripping him of all power and appointing a successor. This is only feasibly done for such great breaches of Sabbat law or tradition that the execution of the deposed Regent is all but assured thereafter.

The Consistory meets yearly in an open meeting called the Ecumenical Council, held in Sao Paolo, Brazil during the second week of April. At this time, any True Sabbat may attend and may petition the Regent and the Consistory directly. All Petitions are heard during the week, followed by the Consistory going into seclusion for however long it takes to reach a decision on each matter brought before it. Those who cannot attend the Ecumenical Council in person often will make personal appeals to their Cardinal in the weeks approaching the Council to speak for them, Proxy petitions from anyone without a seat on the Consistory are not accepted, as it is seen that anyone who cannot come in person is not dedicated enough to their cause for it to be worthy of discussion.

The Regent

In theory the Regent has supreme power over the sect. In practice subordinates distort or just plain "lose" orders they refuse to accept, and the regent's power depends on her personal base of support. The regent is inevitably an old vampire, who has been selected from within the ranks of the consistory. And with a sect as large as the Sabbat power at this level must be delegated for anything to get done.

The Regent’s power is limitless within the Sabbat, save for the check from the Consistory. The Regent’s word is law.

As far as anyone publicly knows, the current regent is the Toreador Antitribu Melinda Galbraith who has held the position since 1933. The truth is that Galbraith was killed at the Palla Grande of 2000, and her seat is currently being filled by the imposter Zachary Sikorsky, a 12th Generation Tzimisce neonate who has thus far surprisingly managed to maintain the ruse. No one, including Sikorsky knows who killed the previous regent or why, Sikorsky having adopted the ruse after being granted a private audience with Galbraith and finding only a pile of ashes upon entry to her tent. One possibility is that it was Jalan Aajav who is the only one who knows the truth, and has thus far guided and protected the fledgling imposter.


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dustybuttons: LOUD NOISES! Jan 4, 2014 2:40:54 GMT
admin2: De-modded AST Steven at his request since he is stepping down from Sabbat staff. Give him a pay on the back for his hard work. :) Feb 6, 2014 23:05:32 GMT
HST Seth: Legit. Danke. Feb 26, 2014 1:02:27 GMT
Mark, HST: O_o May 5, 2014 1:36:52 GMT
Mark, HST: SHOUUUUT BOOOOX Aug 6, 2014 21:27:58 GMT
HST Seth: YOU BOX YOUR SHOUTS Aug 7, 2014 9:32:32 GMT
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HST Seth: Dirty fucking caitiff. Aug 10, 2014 11:57:56 GMT
Dexter Kingsman: Pander! We like them here. And treat them far better than those Cammi dogs. Aug 12, 2014 6:30:06 GMT
Mark, HST: PAAANDERS! Aug 17, 2014 3:39:46 GMT
Mark, HST: like Pandas! Aug 17, 2014 3:39:55 GMT
HST Seth: DIRTY FUCKING PANDERS Aug 18, 2014 4:38:02 GMT
Jude: You hear that, Vegeta? Pandas..... Aug 19, 2014 4:36:25 GMT
Mark, HST: Dirty Panda's? where? Aug 26, 2014 1:33:56 GMT
Big Mike: Down Times and Stuff.. >.> Sept 17, 2014 22:40:57 GMT
Mark, HST: O_o Oct 6, 2014 20:07:28 GMT
Mark, HST: People don't use this... Nov 24, 2014 7:37:30 GMT
Dexter Kingsman: No kidding Nov 27, 2014 4:00:47 GMT
AST Cefyn: I just cut six pages of Text out of the Valeren/Obeah document. FUCK EVERYTHING!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Nov 27, 2014 5:02:18 GMT
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