Post by HST Seth on Jan 2, 2014 16:58:47 GMT
Auspex Combo Disciplines
Changes are indicated in red. Clarifications are indiciated in light grey
Clarity of Emptiness Auspex 1 + Necromancy/Obtenebration 2
System: It is determined that this is too powerful a combo discipline. All people with Clarity will be refunded their purchase of it. People who researched it will be refunded 7 downtime actions to spend on whatever they want. This Power will be split into two different powers with flavor and system to fit what I (Mark) think their role is!
Drink the Mind [Draught of the Soul in v20] Auspex 4 + Quietus 5
System: This power can only be used when one commits diablerie. The player spends a number of Willpower points equal to the victim’s Intelligence and then rolls Willpower (difficulty equal to the victim’s permanent Willpower plus one for every Derangement she had; maximum 10). If the roll is successful, the player gains one experience point for every Skill in which the victim’s rating was equal to or greater than that of the character. The bonus experience points can only be spent to improve Skills in which the victim’s rating equaled or exceeded that of the Assamite. These experience points, if unable to be spent immediately, vanish. At the Storyteller’s discretion, the character may also be able to access specific memories of the victim, usually while in a dreamlike state. If the player’s roll botches, the character gains a permanent derangement, usually one previously held by the victim if appropriate.
Hands of the Master Artisan Auspex 1 + Celerity 1
System: The vampire’s player spends one point of Willpower plus a variable quantity of blood. For every point of blood invested, the desired artistic task has its required number of actions to complete reduced by one to a minimum of 0, allowing it to be crafted in a scene of epic proportion. The trance of accelerated speed applies only to the single selected task. The vampire may break off and perform other actions without breaking the power, as long as he invests no creative energy into a second item until the first is finished. This power may aid only in acts of deliberate artistic creation. Repeating an item that you have already created cannot benefit from this power.
Shattered (Blank) Auspex 1 + Vicissitude/Obtenebration/Protean 5
System: The vampire spends 1 point of blood and instantly shatters into the invulnerable form of his level 5 discipline for the briefest of moments, reforming almost instantly after an attack. This power is reflexive, but the user must be aware of an incoming attack to use it. This power is limited by generational blood spends. This power goes off before damage, but after a hit is scored. A successfully dodged/parried attack does not provoke Shattered. This power shatters out of 1 attack and instantly reforms the person, and cannot be voluntarily shut off unless deciding to do so for the scene. At the end of your generational limit of blood spends, this power no longer works.
Quicksilver Contemplation Auspex 2 + Temporis 3
System: It is determined that this is too powerful a combo discipline. It does not exist in Sabbat.